*scene_list startup *title Werewolves *create bravery 50 *create intelligence 20 *create suspicion 50 *create infection 0 *create strength 20 *create speed 20 *create pet_species "" *create pet_name "" *create skill "undefined" *create father "undefined" *create name "undefined" *create gender "undefined" *create attraction "undefined" *create money 10 *create sam_relationship 50 *create sam "???" *create carla_relationship 50 *create carla "???" *create likeability 20 *create studied_lycanthropy false *create gave_in false *create mason_history false *image werewolves.jpg left Welcome to werewolves rising! Set in a medieval village infested with werewolves, and many other dangers, werewolves rising will have you questioning who trust, and even if you should trust at all… Will you play as human or werewolf? Good or evil? It's all up to you in werewolves rising… *page_break Begin the adventure… Welcome to the world of the village. *page_break It doesn't have a name. It never has. But it has history, and many a story to tell. *page_break Let's tell yours. *page_break Chapter 1: In the beginning... You wake up in a cold sweat. The nightmares which have plagued you from early childhood have returned, and in full force. You take quick peek out into the forest beside your home through your small bedroom window, that your mother insisted be made smaller to keep out the werewolves. That was what your nightmare was about. *page_break The large group of villagers that have been infected with the dark disease, which was called by the doctors, "lycanthropy", have terrorized your village for a short time that felt like years. You dreamed about the werewolves coming for you in the dead of night, and you defended yourself with... *choice #A knife. *set speed +5 *set bravery +5 You grabbed a knife that you had been keeping by your bedside, and slashed at the werewolves in desperation, but their hides were as hard as iron. *goto wakeup #Your fists. *set strength +5 *set bravery +5 You leaped out at the werewolves with your fists in desperation, but they held you down with their sharp claws. *goto wakeup #Your wits. *set bravery +5 *set intelligence +5 You remembered that werewolves were weak to silver, so you grabbed for a silver knife by your bedside, but they held you down with their sharp claws before you could get to it. *goto wakeup #You ran out as quickly as possible. *set bravery -5 *set speed +5 You jumped out of bed, catching the werewolves off guard, and almost made it out, but they held you down with their sharp claws. *goto wakeup *label wakeup The werewolves inched closer, and you shut your eyes, not wanting to see what happened just before you died... *page_break Then you wake up. You force your legs up, and groggily staggered out of your small, scratchy, bed. You head into the kitchen, which also serves as your mother's bedroom. *page_break Your cottage, which has been passed down from a few generations, and has its fair share of battle scars, has only two rooms, but your mother, who was very strong willed, insisted you take the large one for yourself. They said you were a growing… *choice #Boy. *set strength +5 *set bravery +5 *set gender "male" *goto nanny #Girl. *set intelligence +5 *set likeability +5 *set gender "female" *goto nanny *label nanny Since the spread of the werewolf paranoia, it had been hard to find a safe household, so your mother took your childhood nanny in. You can trust her. You think. *page_break Your dad.. Well, you didn't want to think about your dad. *choice #He was a drunkard. *set father "drunkard" Your father spent all his money on alcohol, and then ran off with all of your mother's money in a drinking spree. Eventually, he left town. *fake_choice #I let him go. I didn't care about him. *set suspicion +5 He left without another word. #I begged him to come back. *set suspicion -5 *set likeability +5 He wouldn't listen, and left without another word. #I shouted for him to go. *set suspicion +5 *set bravery +5 He left without another word. *goto village #He was killed in his sleep. *set father "dead" Your father was a good man, and one fateful night, he was killed by a stray pack of werewolves. You and your mother managed to escape the house alive. *fake_choice #I grieved for months. *set likeability +5 You were devastated, and no one could console you. #I moved on quickly. *set likeability -5 *set intelligence +5 You attended his small funeral, but eventually abandoned your memories of him. #I was very worried about how me and my mother would survive. *set money +2 *set bravery -5 You were worried about how you and your mother would survive, but you pulled through. *goto village #He was a werewolf. *set father "werewolf" Your father was revealed to be a werewolf by the distinctive markings on his chest, and was hung in the center of town square by the paranoid villagers. *fake_choice #I still grieved him. *set likeability +5 You grieved him with your mother despite his lycanthropy. You told yourself that he couldn't control his actions. #I was happy to see him die. *set suspicion +5 You watched the execution, glad to see another lycanthrope perish. #I was the one who reported him to the sheriff. *set suspicion +10 *set money +2 Your suspicions of him had grown, and you reported him to sheriff Mason. He gave you a small reward in return, and your mother forgave you. *goto village *label village *page_break But back to the present. Your mother, a kind soul, works hours every day from sunrise to when the bell tolls twelve times, marking when the lycanthropes change, trying to make enough money to feed you and your nanny, who had gone blind in old age. So she put her heart and soul into her occupation. *label job *choice #She was a farmer. *set strength +15 *set skill "farming" She was a farmer, and spent many hours in the hot fields plowing the rough ground, and harvesting crops to gain enough food for you. *goto first_encounter #She was a hunter. *set speed +15 *set skill "hunting" She was a hunter, and spent many hours in the woods that were set beside your house stalking prey silently to gain food for you. *goto first_encounter #She was the village mayor. *set intelligence +10 *set likeability +5 *set skill "mayor" She was elected by the village, amidst suspicion and controversy, to be their mayor. As a result, you learned about politics and logical thinking from her. *goto first_encounter *hide_reuse #She was unemployed. *set skill "nothing" Though she tried and tried to find a job, nobody would hire her. As a result, you often faced periods of near-starvation at home. *choice #So you got your own job. You took the burden of providing for your family into your own hands. *choice #You became a farmer. *set strength +15 *set skill "farming" You became a farmer, and spent many hours in the hot fields plowing the rough ground, and harvesting crops to gain enough food for you and your mother. *goto first_encounter #You became a hunter. *set speed +15 *set skill "hunting" You became a hunter, and spent many hours in the woods that were set beside your house stalking prey silently to gain food for you and your mother. *goto first_encounter #You became a messenger. *set speed +15 *set skill "messenger" You took on a job delivering messages between the people of the village. As a result, you became a fast runner and learned much about the town in general. *goto first_encounter #So you helped her find a job. Which job did you help her find? *goto job *label first_encounter In your early childhood, you spent all of your time… *fake_choice #Trying to make friends. *set likeability +5 It was difficult to make friends in the village, as everyone was too wary and suspicious to open up to anyone. *choice #But I finally made a friend, while climbing in the mountains. *set strength +5 You met someone in the mountains, who you climbed with from time to time. After a while, however, them and their family vanished. Nobody knew where. *goto hmm #But I finally made a friend, while running through the forest. *set speed +5 You met someone in the forest, who you ran with from time to time. After a while, however, them and their family vanished. Nobody knew where. *goto hmm #Exploring the wilderness. Where did you explore? *choice #I climbed small mountains. *set strength +10 You spent almost all of your spare time in the beautiful mountains, climbing and getting stronger. *goto hmm #I ran through the forest. *set speed +10 You spent almost all of your spare time in the beautiful forest, running and getting faster. *goto hmm #Studying. *set intelligence +5 What did you study? *choice #Exactly how lycanthropy worked. *set studied_lycanthropy true You spent almost all of your spare time in study, of how lycanthropy affected the body. *goto hmm #Science, and history. *set intelligence +5 You spent almost all of your spare time in study, of science and history. *goto hmm *label hmm *page_break Back to the present Your mother greeted you as you stepped out of your room. "Hello…" What is your name? *input_text name *if (name = "cheat") You have successfully entered a cheat code! This will boost any one stat to max. Which stat do you want to boost? *fake_choice #Strength *set strength 100 #Speed *set speed 100 #Intelligence *set intelligence 100 Okay, it's done. On with the story. *goto name *if (name = "wolf") You have successfully entered a cheat code! This will turn you into a werewolf faster. *set infection +2 *goto name *if (name != "wolf") or (name != "cheat") *goto name *label name "Hello, ${name}." She said, giving you a short hug before she stepped out of the house. "I was just going to trade some of our money for clothes. Joshua said he's raising his prices tomorrow." Joshua the tailor, and his wife Merida the seamstress, were your neighbours. You trusted them more than most, and they had a hard time getting by. "And I hear mason took their… But never mind that, you should go to town square." She continued. "You can trade, and talk to some of your friends." You don't have any friends, but your mom refuses to give in to the paranoia of the village at large. You don't know what you'd do without her. "So, what do you say?" She asks you. *choice #"Sure, mom. I'd love to go to town square." *set suspicion -5 *set likeability +2 "I'm glad to hear that!" She says. *goto humphrey #"I'll go, I guess…" *set suspicion +5 "All right, then." She says. *goto humphrey #"Actually, I was planning to do something else." *set likeability -2 "I'm sorry, ${name}." She says. "But whatever it is, could it wait?" You relent. "Okay, mom…" You say. Do you go to the town square anyway, or go somewhere else? *choice #I'll go to the square, and trade. *goto tradie #No, I'll sneak off and go somewhere else. Where? *choice #The river, to swim. *label swimming *set strength +1 You spend several hours swimming, and then decide to pack up and go home. #I'll just stay home, and relax. You spend several hours relaxing at your home. Eventually, you feel restless, and decide to move around a little. *goto restless #I'll stay home and study. *set intelligence +1 You spend several hours in study at your home. Eventually, you feel restless, and decide to move around a little. *label restless *choice #I decided to go trade in the square after all. *goto tradie #I went swimming in the river. *goto swimming *label humphrey She leaves, and you say goodbye to nanny as you leave. *page_break Continue the adventure… *label tradie You head into town square, and take in everything around you. You remember that in your childhood, it was a bustling centre of commerce and wealth, and without the distrust, everyone seemed to have a smile on their face. *page_break Since the werewolves came, no one has had any idea who is human, and who isn't… So you have to be extra careful in dealing with the people who haven't fled this dangerous town yet, a fact which you have had drilled into you since birth. But today, you have come to trade. What did you bring to trade? *temp trade_item *temp traded false *choice #Clothes. *set trade_item "clothes" *goto trade *selectable_if (skill = "farming") #Flour. (Must be a farmer) *set trade_item "flour" *goto trade *selectable_if (skill = "hunting") #Meat. (Must be a hunter) *set trade_item "meat" *goto trade You decided to trade ${trade_item}. *label trade As you walked by the wide variety of villagers, some looked at you distrustfully, and some looked at you curiously. You decided to approach someone to trade with. *label who_trade *choice *hide_reuse #An old lady shrouded in the darkness of her tent. *set traded true You step in the tent, and she pretends to take no notice of you. "Hi?" You ask. "I'm here to trade." "Here to trade, or here to infect, there's not really any way of knowing.." She talks to herself. "Well, what do you have to trade?" She asks. *choice #"$!{trade_item}." "$!{trade_item}, huh?" She asks you. "I'll give you 2 coins for it." *label old_lady *choice #Accept her offer "Thank you." She says, taking the ${trade_item}. *set money +2 *goto yolo_swag *hide_reuse #Haggle "That's my final offer." She croaks obstinately. *goto old_lady #Deny her offer and head back into town Who did you trade with instead? *goto trade #"Money." "Don't need no money." She says. "But I have been looking for some ${trade_item}. Got any?" She asks you. You tell her you do, and she offers you 2 coins for it. *goto old_lady *hide_reuse #A young man who you've seen hunting in the forest from time to time. "What do you want?" He asks you briskly as you approach him. "Need some meat? I picked up a few deer out in the forest yesterday." "Actually, I'm here to sell.." You say, but he interrupts. "Not interested in buying." He tells you. "So get out of here." You leave. *goto trade *hide_reuse #A middle-aged man with bloodshot eyes who is set to be lynched in a week's time. You try to take up some conversation with him, but he just keeps talking to himself. "Not a wolf, not a wolf, not a wolf.." You leave without another word. Poor guy. He's probably innocent. *goto trade *selectable_if (traded = true) #I didn't trade anymore. *goto yolo_swag *label yolo_swag *page_break Finish trading You leave the town square, but as you are heading back home, you feel two strong hands grab you by the throat. *fake_choice *selectable_if (strength > 24) #I tried to fight them off. (requires 25 strength) *set speed +2 You threw punch after punch, but the man was larger and stronger than you, and he apparently had a few backup fighters. He pulled you into the back of an alley after the fight. *selectable_if (speed > 24) #I quickly ducked, and then shouted for someone to help me. (requires 25 speed) *set speed +2 You ducked, and his hands grasped thin air. You tried to shout for someone to help you, but a swift kick from the man knocked the wind out of you. He pulled you into the back of an alley. *selectable_if (skill = "messenger") #I knew my way around the village, and threw them against a rock wall. (must be a messenger) *set speed +2 The throw was perfect, and the man hit against it. But then, in a blur, he was back up, and he tackled you, throwing you against the back of the alley. #They pulled me into a dark alley. "Listen up, kid." He said, in a voice you don't recognize. "We're still human now, but we're going to be very hungry come twilight." His eyes glowed eerily in the darkness of the alley. Your worst nightmare. Their grip on your neck tightens, although you try to fight back. "Either come to this exact alley yourself, or send someone else. If no one comes.. Well, you can say goodbye to your mother. And your life." You can't recognize their voices. How do they know about her? *page_break They push you out, and when you find the courage to peek back in, they're gone. You start walking home, thinking about this encounter. How do you feel about it? *fake_choice #Frightened You can't shake the feeling of fear that it left you with. #Angry You can't shake the feeling of anger at the wolves that it left you with. #Determined You feel determined to stop them, somehow. You just don't know how yet. #Hopeless You feel hopeless, and resigned. You will probably die tonight. *page_break Keep on the path to home You finally reach your house, and you find that it's empty. You aren't that surprised. Your mother often trades a bit herself in the evening. *page_break Chapter 2: The night draws closer *fake_choice #I didn't enter my house immediately. *set suspicion +2 *set intelligence +1 You listened for any sounds inside. *goto eyop #I walked inside. *set suspicion -2 *goto myroom *label eyop *fake_choice #I walked inside. #I slowly stepped in, ready for anything. *set suspicion +4 But there was nothing inside. You eventually get to your room. *label myroom When you enter your room, you feel relieved. You are not totally alone. You were greeted by your pet, a.. *fake_choice #Dog *set strength +3 *set pet_species "dog" #Cat *set speed +3 *set pet_species "cat" #Rat *set strength +3 *set pet_species "rat" #Snake *set speed +3 *set pet_species "snake" You found them lying on the street, dying of hunger. You took them in, and named your pet ${pet_species}… *input_text pet_name You named your pet ${pet_species} ${pet_name}. You settled down on your itchy bed, and ${pet_name} settled down on your lap. "What have I got myself into, ${pet_name}?" You ask him. Your mind is still on the werewolf encounter of earlier today. You hear the clock sound 11 times. It is almost midnight. You strengthen your resolve, and decide what to do. *choice #I decided not to show up. *set bravery -5 You stay home, wondering what the wolves will do when you don't arrive. *label foo A few times, you try and failed to sleep, wondering if they are coming for you, waiting outside your door right now. The logical side of your mind denies it, but the other side is screaming for you to hide under your bed. A while after midnight, you hear few branches snap outside your window. You quickly shut it in fear. Calming yourself slightly, you decide what to do. *choice #I confront whatever's out there, armed. *set bravery +5 *label outside You take a deep, breath, and grab a small knife off your bedside. It's rusty, and too small to be a real weapon, but it gives you a small measure of comfort. You slowly open the door, and when you come outside.. *page_break Look outside... There's nothing there. You breath a sigh of relief, but it turns into a gasp of horror when you hear some more noises beside your house. *choice #I go back inside. *set bravery -5 You briefly consider going back inside, but you realize that you are a target there more than anywhere else. Where do you go instead? *choice #To the back of my house, to check out the noises. *goto sneak_around #To the inn, where I can be safe. *goto inn #I head to the back. *label sneak_around You bravely sneak around your house, and when you see a pair of stark white eyes, you jump into the bushes. A werewolf, which looks fiercer than you imagine, starts walking past where you are hiding. Then it stops. *page_break Stay in the bushes The werewolf takes a few sniffs in the air. You've heard they can smell fear, and you hope that it's just a wild rumour. Then it looks you straight in the eyes. You back up a little. It might have seen you, but it might not have. *choice #Use the element of surprise to my advantage, and stab it. *set infection 1 *set bravery +5 You summon all of your bravery, and for some reason, your thoughts fall to your father as you stab the werewolf in the heart. This is much harder than you thought it would be. The werewolf's skin is like iron. He swipes his claw across your face, temporarily blinding you. A whole pack soon appears, and starts to maul you. *choice #Fight them all. *set bravery +6 *set infection 2 You bravely keep fighting them, but they quickly overpower you. The pain is excruciating, and everything threatens to go black, but eventually you escape. *goto hospital #Escape. You barely manage to run away from them. They try to track you down in the town, but you have lived your whole life there. *page_break Keep running. Eventually, after running for hours, you take refuge in an alley by the inn. You are safe, for now. *goto safety #Keep hiding in the bushes. *set bravery -8 You stay in your safe hiding place, and the werewolf, followed by a pack of others, passes you by. It's unsafe to reenter your house, so you sleep the night in the bushes. *page_break The next morning *goto safety #I stay put in my room. *set bravery -7 You stay put in your room for a while, but the noises are too disconcerting. Eventually, you head outside. *goto outside #I run to an inn, where they can't find me. *set intelligence +3 You grab a knife, just for safety. You slowly open the door, and when you come outside.. *page_break Look outside There's nothing there. You breath a sigh of relief, but it turns into a gasp of horror when you hear some more noises beside your house. *choice #Head stealthily towards the noises. *goto sneak_around #Keep going towards the inn. *label inn You creep along the road. At this time of night, the village is silent. When you come to the inn, the door is locked. You should have known, the innkeeper probably isn't anxious to let werewolves into his home. *page_break Stand at the entrance You knock a few more times, to no avail. It is unsafe to return to your own bed. *choice #Go back to the outside of my house, and search for werewolves. You head down the path back to your home. *goto sneak_around #Spend the night in the alley by the inn. It is uncomfortable, and you are scared of attack all night, but at least it's somewhere to sleep, and at least you're away from the wolves. You settle down, and close your eyes. *page_break The next morning *goto safety #I decided to tough it out, and go there myself. *set bravery +10 *label tough When the clock strikes midnight, you steel yourself and accept your fate. You grab a knife for safety, as if safety matters anymore. You slowly open the door, and when you come outside.. *page_break Look outside There's nothing there. You breath a sigh of relief, but it turns into a gasp of horror when you hear some more noises beside your house. *choice #Investigate the noises. *goto sneak_around #Head to where you said you'd meet the wolves. When you finally arrive at the location, you realize that they must have thought you were late, and already came to your house. Or they just got hungry before midnight. *choice #Go back to your house, where you heard the wolves before. You head back to your house, and abruptly hear some noises from behind it. Werewolves. *goto sneak_around #Stay where you are, and sleep the night in the alley. *set bravery -3 You are a little nervous about the wolves returning to this location at first, but you soon feel your eyes grow heavy. You settle down, and fall asleep. *page_break The next morning *goto safety #I decided to trick someone else into going. *set likeability -4 *set bravery -12 You heartlessly review your options. Your mother, your only close friend, is nowhere to be seen. You don't have any other friends in the village. Everyone is too suspicious to be very friendly. Midnight draws nearer, and you realize that you have to do something else. *choice #Tough it out, and go there yourself. *goto tough #Head back to your house. You head back to your house. When you step inside, you are at first nervous of werewolves, but after a thorough investigation, you conclude that except for you and ${pet_name}, it's empty. *goto foo *label safety You wake up, and head out into town. What you see shocks you beyond imagining. *page_break Chapter 3: Suspicions *goto humpy *label hospital *page_break You run until you are sure you have lost them. You sigh in relief, and then settle down in the nearest alley for a good night's rest. It is no longer safe to return to your house. *page_break *goto safety *label humpy The townspeople are all gathered around the gallows. A common occurrence in the village, a werewolf suspect being executed. The crowd obscures your vision, and you push through them to get a better look... *page_break And you see your mother. Her neck is encircled by a tight rope, the other side of which was in the executioner's hand. The sheriff, Jack Mason, oversaw the entire operation. *choice #I called out immediately, begging for them to stop! *set intelligence +2 You call out, but sheriff Mason knocks you to the ground. *goto knock_down #I was too shocked to do anything. You were too shocked to do anything. *goto the_execution #I ran to the centre of the square, grabbing sheriff mason by the neck. *set bravery +4 You run to the centre of the square, jumping for the sheriff. *label knock_down He knocks you down to the dirt, with apparent ease. "Stay put, ${name}." He says, leaning down to you. "I'm doing this for the good of the village." *fake_choice #"But she can't be a werewolf!" You shout. *set bravery +3 Your pleas fall on deaf ears. *page_break *goto the_execution #You stay put. *set bravery -3 *set intelligence +1 Although it takes all of your willpower, you stay put on the ground. *page_break *label the_execution And you watch as the gallows fall down on her neck, ending her life. *goto aftermath *label aftermath Everything is still a little bit fuzzy, and you can't quite fully grasp what you just witnessed. *fake_choice #I don't think I'll ever fully grasp it. #Mason is abusing his power. #I'm too angry to think. #I'm too sad to think. Everyone else leaves, some spare you a sympathetic glance. You remain glued to the scene, unable to will yourself to walk away. Eventually, Mason leaves, but then you feel a hand on your shoulder. *page_break *temp mason_he "he" *temp mason_his "his" *set sam "Sam" *temp mason_him "him" *temp mason_son "son" *temp sam_yup false *if gender = "male" *set mason_he "she" *set mason_his "her" *set sam "Samantha" *set mason_him "her" *set mason_son "daughter" *goto talk *else *label talk *set sam_relationship +likeability ${mason_his} stark blue eyes and brown hair mark ${mason_him} as ${sam}, the ${mason_son} of sheriff mason. "I know this sounds strange, but we have to talk. Right away." ${mason_he} says, looking you in the eye. *fake_choice #"What do you want?" You ask briskly. "I can't talk about it here." ${mason_he} says. "But you really have to listen." You relent, and walk with ${mason_him} to your house. #"I don't want to hear anything you have to say." You tell ${mason_him}. "But you really have to listen!" ${mason_he} insists. *set sam_relationship %-16 "Your life is in danger." *choice #I relented, and talked to ${mason_him}. *goto 001 #I walked home alone. ${sam} followed you, as stubborn as ever. *choice *selectable_if (speed > 29) #I ran away, and hid. (requires 30 speed) *set sam_relationship -2 *set speed +1 You ran and hid in the forest, and breathed a sigh of relief. You walked to your house, and found ${sam} standing right there. *goto sam_relationship_begin #${mason_he} followed me the whole way. *goto 001 #"Okay, I guess…" You say. "That's great to hear." ${mason_he} tells you. "Let's go to your house." *set sam_relationship %+16 *label 001 As you walk to your house, you get a few strange looks, as usual. *if (infection > 0) Suddenly, a blinding pain strikes. "${name}, are you okay?" ${sam} asks. But it passes as quickly as it came. This settles it. Those wolves must have really got you good. You are infected with the dark disease. *goto sam_relationship_begin *label sam_relationship_begin You reach for the doorknob, but ${sam} grabs your hand. "I can hear noises inside. My dad's probably searching it for further evidence. It doesn't look good when he executes someone like this." ${mason_he} has an expression of shame on ${mason_his} face, and you realize that ${mason_he} isn't like ${mason_his} father at all. *page_break "We should go into the forest." ${mason_he} says. "Do you know if there's anywhere we can go where no one can see us?" *fake_choice *selectable_if (skill = "hunting") #"Yes, I know a perfect place." (must be a hunter) *set sam_relationship %+10 "Perfect." Says ${sam}. "Let's go." #"No, I don't." "No problem." says ${sam}. "I know a place, even if it's not as good. Joshua and Merida might hear us." #"Even if I did, I wouldn't tell you. I don't want any part of this." *set sam_relationship %-10 But ${sam} is already gone. Despite yourself, you're curious. *goto go_with *label 002 You arrive at the spot. *choice *if (skill != "hunting") *selectable_if (skill = "farming") #I suggested that we hide in the denser bushes. (must be a farmer) "Good idea." ${mason_he} says. *goto yoop #I asked ${mason_him} what ${mason_he} wanted to say to me. *goto yoop *label yoop "I'm going to get straight to the point." Says ${sam}. "Your mother was innocent. Everything pointed towards it." *fake_choice #"Obviously." #"No, I think she [i]was[/i] a werewolf." *set sam_relationship -5 "Just hear me out." #Don't say anything. *set sam_relationship +2 ${mason_he} continues. "And my dad's been acting… Strange, lately." ${mason_he} avoids your gaze. "He doesn't talk to me for days on end sometimes." "He's been getting more and more bloodthirsty lately. I'd like to say it's because he lost his wife a few months ago, but…" *fake_choice #"But what?" #Give her time, and let her finish. "But it didn't start then!" ${mason_he} blurts out. "And I think that he…" *page_break "I think he was the one who killed her." *fake_choice #"Do you mean he's a lycanthrope?" *set intelligence +1 "I don't know what to think." ${mason_he} sighs. #"Why would he do that?" "I'm not sure exactly, but I think he might be a lycanthrope." #"What makes you think that?" "I'm not sure exactly, but I think he might be a lycanthrope. But really, I don't know what to think." ${sam} looks like ${mason_he}'s about to continue, but then looks up at the sky. "It's getting dark." $!{mason_he} says. *choice #"It's not safe out here. You should go home." "Maybe we can just stay and talk at your house for now." $!{mason_he} says. "It's closer, and I really want to get this cleared up." *choice #"Okay, ${sam}, let's go to my house." *goto go_to_yo_pad #"No, you should really go home." "Fine." $!{mason_he} says. "But we'll finish this later." *goto home_rest #"Whatever, I'm going to my house. You can come if you want." *label go_to_yo_pad #"It's not safe out here. You can stay at my house for now." *goto stay_and_talk #"So? We still have a few hours before midnight." "Yeah, but I don't want to cut it too close…" $!{mason_he} says. *choice #"Fine, go back to your house. But we'll finish this conversation later." *set sam_relationship -1 *label stick_snaps "Uh, bye." $!{mason_he} leaves your spot in the forest, and starts walking back down the road. A stick snaps behind you. *fake_choice #Whip around. *set suspicion %+5 You see a glint of black, and something moves away from your gaze quickly. #Run to your house. *set bravery %-5 You run to your house as fast as you can. #Remain calm, and stay there. You remain calm, and then slowly walk to your house. *goto investigation #"You should go back to your house, to be safe. Bye." *set sam_relationship +1 *goto stick_snaps #"We can stay in my house and talk for now." *label stay_and_talk *set sam_yup true *set sam_relationship +2 "Got it." $!{mason_he} says, and leads the way back to your house. *goto investigation *label go_with Do you go with ${mason_him}? *choice #Yes. *goto 002 #No. *set sam_relationship %-10 "No way." You say, and walk back to your house. *goto investigation *label investigation Your house is just the same as it has always been. *page_break Rickety, old, filled with the stench of several generations living in it, but still with the aura of home. You reach for the door, and hear a sound from inside. It's not ${pet_name}, too loud. More of a footstep. You take a peek through the small hole that allows you to see through the door without entering it. There's nothing there, and then suddenly, he's there. *page_break Mason. He sees your eye through the opening, and a look of shock fills his face. Then it leaves. He's as confident and headstrong as ever. You open the door. *page_break Your step inside *if (sam_yup = true) with ${sam}. *goto 003 *else . *label 003 Sheriff Mason stands there. "Hello, ${name}." He says evenly. *fake_choice #"What are you doing here?" You ask angrily. #"What are you doing here?" You ask calmly. #Remain silent. "I'm here on account of your mother. I was investigating this household. Every house that contains a lycanthrope has several obvious signs. Tattered fabrics, damaged walls." "The result of the werewolf's… Behaviour. There is no such markings in your room. Then I suppose that your mother did not infect you? I would hate to have to hang you…" He says with somewhat of an amused look on his face. *if (infection > 0) *set infection +1 At the same time, you both break out in violent spasms. *goto runrunrunny *else Suddenly, he breaks out in a violent spasm. *goto runrunrunny *label runrunrunny He runs outside, and you follow him. He looks up at the sky. The darkness is not defined yet, but the sky is quite clear. A full moon. *page_break *goto 004 *label 004 *if (sam_yup = true) "What's going on, dad?" ${sam} asks nervously. *goto 005 *else *label 005 "I'm afraid that I have to go home right now." He says in one heaving breath. He tries to run past you. *choice #Try to stop him. You grab at him *if (sam_yup = true) , and so does ${sam}. *goto 006 *else . *label 006 He lets out a violent shout, that sounds almost more animal than human. He throws you off of him. *choice #I let go voluntarily. *goto mason_runs_off #He pushes me off of him. *goto mason_runs_off *selectable_if (strength > 29) #I held him down. (requires 30 strength) He looks at you straight on, with a desperate expression in his ever changing eyes. "Please let me go…" He says gruffly. *choice #I let him go. *goto mason_runs_off *selectable_if (strength > 34) #I held him down. (requires 35 strength) You hold him down for a little longer, and have just enough time to say one more thing to him. *fake_choice #"Mason, stop this!" *set suspicion -4 #"Die, lycanthrope!" *set suspicion +4 He throws you off him suddenly. *goto mason_runs_off #Let him go. *goto mason_runs_off *label mason_runs_off He runs off in the direction of his house. *if (sam_yup = true) ${sam} follows. *fake_choice #Try to stop ${mason_him}. You try to stop ${mason_him}, but she leaves anyway. #Leave ${mason_him} alone. *goto 007 *label 007 *page_break This changes everything. Nobody in the village has more power than Mason *if (skill = "politician") ,especially now that your mother has died. *goto 009 *else . *goto 009 *label 009 But it seemed like ${sam} wanted to tell you something… *if (infection > 0) If Mason is changing a little early, probably due to the effects of the full moon, then you should be too… *choice #I have to go inside, where no one can hurt me. *goto tempending #Then it's time for a late supper… As soon as I transform. *set gave_in true There's really only one house in the village where people are welcome at any time of night. The healer's hut. *page_break *goto healers_hut #I have to talk to the village healer. *label healers_hut You run to the healer's hut, and knock on the door loudly. *page_break "Yes?" Asks the healer, peeking her head out of the door. *choice #"You have to help me, I'm not feeling very well…" "Of course." She says. "Come into my house." She lets you in, and you are suddenly hit by another wave of lycanthropy. The healer screams. *page_break *goto maul_healer #"You have to help me, I'm turning into a werewolf!" *goto tempending *else *choice #This has been a crazy night. I have to go home, and rest. *label home_rest You're glad to settle down for a good night's rest in your bed. *page_break The next morning... *goto the_next_morning #I should follow Mason and ${sam} to their house. I might be able to find out more. *goto masons_house *label maul_healer It's like almost all of your brain shuts down. You are an animal, a force of nature… The moon calls to you, urging you to feed. It is stranger than anything. Your memories of your human life fade away, and instincts take over. You loom over the terrified healer. *choice *selectable_if (intelligence > 34) #My human nature took over, and I fled into the woods. (requires 35 intelligence) Your human nature takes over, and you try to flee to the woods. The door blocks your way. *goto smart_dude #I sunk my fangs into her frail body. Pure pleasure fills your senses. You destroy her, and then try to escape from her hut into the woods. *label smart_dude *fake_choice *selectable_if (strength > 39) #I broke down the door with one swipe of my claw. (requires 40 strength) #I slowly clawed through the woodwork, eventually getting out. You got out, and full moon yet again calls to you. But the strange euphoria of the moment is interrupted by a conflict, within your own mind. *page_break You stop for a second, and grab your own furry head, and howl in agony. It's like your human senses are waging war against your lycanthrope mind. *fake_choice #Give in to the wolf half. *set gave_in true You give in to it, and instantly you find peace within yourself. You run to the forest, with the thrill of the hunt filling your veins. *selectable_if (gave_in = false) #Fight against it. *set gave_in false You fight against it, but neither side of you can win the struggle. You flee to the forest, for refuge. You run through the forest on all fours, faster than ever. *fake_choice *if (gave_in = true) #I kept along the path, where humans may stray. But you didn't have any luck finding them tonight. Time is still flying faster than ever, and suddenly as it came, the full moon leaves. #I looked for animals to kill off the path. You did indeed find a rabbit in the forest. You lunge at it with ferocity, and crunch it in a single bit. Time is still flying faster than ever, and suddenly as it came, the full moon leaves. *if (gave_in = false) #I didn't want to hurt anyone, so I kept off the path. You kept off the path, and although you hungered for flesh, you still had a touch of human in you. Time is still flying faster than ever, and suddenly as it came, the full moon leaves. *goto end_lycanthrope *label end_lycanthrope The sun rises, and your human body returns to you. Your mind is back too, but it's somehow… Different. Like not all of the wolf has left. And other people look different too. They have a faint red glow, showing their body heat, and it's easier to tell if people are lying to you. Like a sixth sense, you can tell who's a werewolf in the village, and who isn't. *page_break *goto next_day *label masons_house *temp break_in false *temp foo false *temp foo2 false You decide to sneak over to the Mason's house, to possible gain more information. *choice #I'll break in through the back window. *set bravery +1 *set break_in true You decide to break in through the back window. *goto stuff_so_yeah #I'll just try to listen from the outside. *set intelligence +1 You wisely try to listen from the outside. *label stuff_so_yeah You walk across the town, skirting between shadows and alleyways. The darkness is spreading, and the full moon is getting clearer. *choice #I can't be out here when the sun sets. I have to go home. *set intelligence +1 *set bravery %-12 You decide to head home, the danger is just too great. *page_break *goto home_rest #It's worth the risk. Let's go. *set bravery %+16 You decide to go despite the dangers that lie in wait. *page_break You eventually make it to their house. Strange noises are coming from the inside. *choice *if (break_in = true) #I'll break in from the back, like I planned. *goto breaking_in *if (break_in = false) #I'll listen in from the outside, like I planned. *goto listening_in *if (break_in = true) #I need to rethink my plan. I'll just listen from the outside instead. *label listening_in *set foo true You try to listen from the outside, but all you can hear are strange noises from the inside, like thrashing and wailing. *choice #Mason's obviously a lycanthrope. I've retrieved all the information I need, so I'm going to go back home. *goto home_rest *if (foo2 = false) #I can't hear enough. I should break in. *goto breaking_in #This is too confusing. I'm going back home! *goto home_rest *if (break_in = false) #I need to rethink my plan. I'll break in through the back window. *label breaking_in You need to break in, and find out who Mason really is. You sneak around their house, and eventually make it to the back window. It's locked, and rock solid. *choice *if (foo = false) #I should just listen in, without breaking in. *set foo2 true *goto listening_in #I'll break in. *label breaking_in_tonight *choice *hide_reuse #I'll try to pick the lock. *if (intelligence > 27) You were always very studious and intelligent, so you know a thing or two about how locks work. You pick it, and enter the house. *goto inside_masons_house *else You try to pick the lock, but you can't quite figure out how to pick it. What do you do instead? *goto breaking_in_tonight *hide_reuse #I'll try to break the lock. *if (strength > 27) You're very strong, so you can definitely break the lock. But what will you use to break it? *temp crushed false *label what_you_gonna_do *choice *hide_reuse #I'll just crush it under my foot. Even you're not strong enough to do that. You just hurt your foot. *set crushed true *goto what_you_gonna_do #I'll use a knife, and smash it in two. You take a knife, and thrust it down on the lock. It breaks, allowing you access. *goto inside_masons_house *if (crushed) #My foot is throbbing too hard for me to concentrate. *choice #I'll just go home. This is a waste of time. *goto home_rest #I should break in another way! *goto breaking_in_tonight *else You try to break it, but you're just not strong enough. What will you do instead? *goto breaking_in_tonight *hide_reuse #I'll try to break the window. You prepare for a shattering blow that will break the window, but realize that this would alert Mason of your presence. *choice #It's worth it. I'll do it anyway. You smash your fist against the window, but all it does is make a dull thump. Like your window at home, it's reinforced to protect against danger. What do you do instead? *goto breaking_in_tonight #No, I'll try another way of getting in. What? *goto breaking_in_tonight #I can't get in. You can't find a way to get inside, so you pack up and head home. *page_break *goto home_rest #This is too dangerous. I should go back home. *goto home_rest *label next_day *label inside_masons_house You break in, and squeeze through the window, making it into his room. Suddenly, Mason is right there in front of you. *choice #Hide under the bed. Maybe he didn't see me. You hide under the bed, and eventually he leaves the room. You leave his house, shaky with fear. *page_break You decide to head home, lock the doors, and settle down for a good night's rest. *page_break *goto home_rest #I'll fight him. No one, no matter how strong they are, can't fight a werewolf. He howls in rage, and his gaping jaws are the last thing you see before you enter the afterlife. *goto death #Run! *if (speed > 27) *else You run and run, but he's slowly catching up to you. What will you do? *choice #Lead him into the forest, and set a false trail. You run away as fast as you can, and lead him into the forest. But how will you stop him from chasing you? *choice *selectable_if (skill = "hunting") #I'll rely on my superior knowledge of the forest to find a safe hiding spot. (must be a hunter) #I really have no idea. #Hide in an alleyway, and wait for him to pass. You run away from him as fast as you can, and eventually make it behind a building, out of his sight. You're safe, for now at least. *choice #I duck behind an alleyway, as fast as I can. You duck behind it. He sniffs for a few tense moments, then flees to the forest. You sigh with relief, and then head to your home. *goto home_rest #He doesn't know where I live, and I have the advantage. I'll go home and lock the door. You dodge between building after building, with Mason is hot pursuit, but eventually you make it to your house. *goto home_rest #Just keep running! *if (speed > 20) You run, and barely escape from him. It's difficult, but you manage it. *choice #Mason doesn't know where I live in wolf form, and I need rest desperately. I should go home. You walk home. *page_break *goto home_rest #I'm so tired, that I need to rest here and now. You slump down on the street, careful to hide in a shadow behind a wall, so the wolves are unlikely to find you. *page_break You wake up abruptly a few hours later, somewhat refreshed, but filled with fear. You can't keep sleeping in this alley, it's just too dangerous. *choice #I should go home, lock the doors, and rest. You walk home. *page_break *goto home_rest *else You try to run, but you're just not fast enough to escape him. He clamps his jaws down on you, and kills you. *goto death #Try to talk to him, and calm him down. Talking to a werewolf is futile. He howls in rage, and his gaping jaws are the last thing you see before you enter the afterlife. *goto death *label death *page_break Thanks you for playing werewolves rising. Try again, and maybe this time you'll live! *end_trial *the_next_morning You wake up in bed the next morning, safe. In the village, that's a big accomplishment by itself. *page_break You get up, then there's a knock on the door. *choice #I'll just ignore it. I'm still tired, and need a rest. You ignore it, and then settle down for another rest. The knocking continues for a while, then stops. You fall asleep once again... #I should answer it, so I'll get up. You head to the door, ready to answer it. #Hmm. I'll look through the viewing hole, and see who it is.